
Different encoders, especially hardware ones, suffer from bit starvation at one end of the scale. Pay attention to the results for long enough and you’ll see where exceptions appear. The answer to a situation is not always as simple as one encoder or codec being “better” than the rest. By the time 1440p is not a relevant resolution, there will likely be significant changes to some existing encoders as well as some new options to consider. For the immediate future, we can safely expect 1440p to be the next frontier. Eventually 4k and 2160p will be the norm. Twitch streams are almost exclusively smaller. Some YouTube videos come in this size or higher, but most are lower. The extreme position would be to use 2160p or 4k video for this comparison, but that would distance it too far from the current norm.Ī good middle ground between current standard video sizes and what’s coming in the future is 1440p60. Most on-demand video is available in 1080p.
Quicksync vs x264 obs 720p#
Most streamers on Twitch and YouTube use either 720p or 1080p and 30 or 60 fps depending on bandwidth. The reason for this is to take things just a step higher than current standards. This post is using Overwatch gameplay source video in 2560×1440 at 60 frames per second. Keep those things in mind when comparing codecs. Archiving is different again, where pristine quality is the primary concern and saving space is secondary for a huge collection. Another is a video serving system, where playback compatibility, licensing and saving bandwidth is paramount. One situation is streaming with OBS which has real-time encoding concerns. There’s a few different situations to consider with encoders. It also has some tips on using OBS, Handbrake and AVIDemux. There’s an older post with details on the nature of compression here. This is available on the RTX 2080TI, 2080, 20. The most interesting development is the new NVENC implementation on Turing.


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